Legion Lost #14 Review
What Happened That You Have to Know About:
The Legionnaires fight Daggor and Thraxx. Harvest and Superboy and the Ravagers also show up to help, and there's some kind of nonsense going on with them that I can't possibly be expected to pay attention to. In the end Daggor summons some kind of futuristic city/machine in the middle of the desert and Gates freaks out.
This issue is basically nothing. I suppose that whatever end to the series DeFalco has in mind necessitates Harvest's presence, because of the whole ECHO thing. So that's unfortunate. But then we get all this Superboy and the Ravagers stuff, and it's of no interest whatsoever. Not much happens.
It's interesting about Daggor's dialogue. Listen to it: "Your questions are as meaningless as your life, Timber Wolf." "Such petty concerns are beneath me, human--for I must be about my master's work!" You know what it sounds like? It sounds like Paul Levitz's LSH dialogue back in the 1980s. Now, you'd think that wouldn't be so bad a thing, but let me point this out: Paul Levitz doesn't write dialogue like that anymore. Because it's 2012.
Gates says that this city machine thing of Daggor's is responsible for his "burns and scars". The whole time-travel nature of what happened to Gates seems a little odd to me, but I don't object to that... but can we really call them burns and scars? It looks more like the kind of transformation you get with the hypertaxis virus, like happened to Chameleon Girl and Timber Wolf. His left eye and hand don't look like damaged versions of his right eye and hand; they look like complete different kinds of eyes and hands.
I don't care for Tom DeFalco's overuse of the word "sprok". (While we're at it... why is it "sprok" instead of "sprock"? Now think about that.)
Bleah. Enough. The next two issues ought to be a whole lot of fun.
Art: 91 panels/20 pages = 4.6 panels/page. 1 splash page, 1 double-page spread of 5 panels.
Ronan Cliquet contributes some art to the issue; I can't tell where he begins and Pete Woods ends, but it's basically a good job all around, so what the hey. (And four inkers. What's that about? Is this going to be one of those kinds of things like the end of LSH v5 where everybody bails before it's over?)