The Legionnaires: Sensor Girl
(Crossposted at matthewe.com.)
Sensor Girl aka Projectra (or "Jeckie") of Orando, aka Princess Projectra, Queen Projectra, Sensor, Jeka Wynzorr, Wilimena Morgana Daergina Annaxandra Projectra Velorya Vauxhall. Created by Jim Shooter and Sheldon Moldoff.
There are a number of different things going on with Jeckie's character, and we might as well hit them all.
First, she was a remarkably different character depending on just which era you look at her in, and some of these changes from era to era have been quite jarring.
Silver Age: Jeckie was most often a damsel-in-distress type, kind of like how they used Dream Girl. It wasn't often that she did anything useful. This lasted until partway through Paul Levitz's second run on the title. (Personality: none.)
Baxter Series: Jeckie has ascended to the throne of Orando, been widowed, and killed Nemesis Kid with her bare hands. The iron has entered her soul, and she learned how to extend her superpowers in new and useful ways. She abandoned Orando and rejoined the Legion as Sensor Girl, eventually becoming team leader. (Personality: proud, haughty, secretive, but capable of warmth.)
[By the way, I was considering several different scenes for her signature moment, but eventually concluded that you the readers have already formed the consensus that it's this one:
]
Five Years Later: Giffen and the Bierbaums didn't feel like doing anything with her, so they basically reverted her back to her Silver Age status. (Personality: more easygoing than before.)
Reboot: When (as "Sensor") she was introduced into reboot continuity, she had been reconceived as a giant snake with robot arms, princess of a planet where the snakes ruled and the raccoons were servants. Let's be clear about this: it's not a bad idea. It was amazingly unpopular among fans of previous portrayals of the character, but it wasn't a bad idea. Science fiction! Hey, at least they were trying something. (Personality: kind of motherly.)
DnA: Then Abnett and Lanning took over as Legion writers, and made some changes. One such change was to address Sensor's unpopularity among readers. They did so by mutating her into a kind of snakewoman with a suspiciously mammalian anatomy. Because, yeah: that was why Sensor was unpopular among Legion fans--her rack wasn't big enough. Anyway, it didn't help much. (Personality: withdrawn, resentful of new form.)
Threeboot: At the start of the series, Jeckie was a spoiled rich girl who bought her way into the Legion. She didn't have any powers and Cosmic Boy was stringing her along so she'd continue to bankroll the team. Then Orando was destroyed, she became more determined, and inherited some superpowers. That was fine until Jim Shooter took over as writer and decided that she'd been kind of unhinged by what happened to Orando, and started to turn her into a villain. We never did see how that played out, and now it looks like we probably never will.
Second, her powers are extremely intriguing and almost never explored to their full potential. Jeckie has the power to project illusions, amazingly comprehensive and realistic illusions. This is a very subtle superpower; it's tricky to use right. Most often, the Legion writers didn't have a handle on how to use illusions effectively, and they'd have her conjure up a big monster or something, and it wouldn't work very well.
At times, on this site, I've dragged role-playing games into the discussion as a perspective for understanding this or that aspect of superheroes. I'm going to do it again now, because Dungeons & Dragons players have spent a lot of time figuring out just what illusions are good for. Do you understand why the D&D perspective and the superhero-comic perspective are different? It's important: in the comics, stuff happens because the writer says so. Illusions work how he or she says they do, and that's that. If the rules for illusions have holes in them, oh well. But in a D&D game, stuff happens because the players are trying to get an advantage over the opposition provided by the Dungeon Master, and the DM in turn responds to what the players do. Illusions work in a way that's often negotiated between the DM and the players, and if there's a hole in the rules, the players will exploit it to the fullest. You really do have to pin it down.
There are some very sensible questions to ask about how illusions work, and you don't have to geek out about it to be curious about the answers. For instance
Q: are illusions optical images, or mental images? (In other words, what's being fooled, your eyes or your mind? It's important: an optical image can be seen by any number of people, but how many minds can the illusionist overcome with a mental image? Plus, an optical image can fool a camera, but a mental image can't. On the other hand, you have to get an optical image just right, or people might see through it, but your victim will do a lot of the work of the mental image for you.)
Q: how many senses does the illusion cover? If it's a mental illusion, all of them, probably, but if it's an optical image, can the illusionist provide sounds and smells to go with it?
Q: what if an illusionary monster hits you? Does his fist go right through you, or does your body "believe" the illusion and react like it got hit for real? If so, can you die from that?
Q: if you realize that an illusion is an illusion, can you still see it, or does it disappear for you? What if you want to believe the illusion for some reason?
And so on. I'm sure that Legion writers over the years have come up with inconsistent answers for these questions when it comes to Jeckie's powers, so there's no point in trying to answer them in this case. Basically, when the writer needs Jeckie to be useless, they let the villain ignore the insubstantial phantoms Jeckie sets to fight them; when the writer wants to soup her up a bit, he comes up with an idea like, the illusions get right to your subconscious and won't let you disbelieve them even if you know better. But Paul Levitz did even better than that when he turned Jeckie into Sensor Girl.
See, the best weapon an illusionist has is to not let her enemies know that she's an illusionist. Once they know you're using illusions on them, they'll be skeptical about everything and it'll make your plans that much more likely to fail. Even worse, they'll know that as long as they're careful, they have nothing to fear, which just about gives the whole game away.
So what did Jeckie do? She wore a mask and adopted another name, thus concealing from her enemies the fact that she was the famous Princess Projectra with the famous useless illusion powers. The name she adopted gave no hint that she could project illusions. And, finally, most importantly, the illusions she did use were never obvious ones.
Three basic levels of illusions:
- big ostentatious ones that are useless if the enemy realizes they're illusions (like a charging monster)
- all-encompassing phantasmagorias that are still somewhat useful even if the enemy realizes they're illusions, because they still can't see what's really going on (like Sensor used in her tryout for the reboot Legion, or, somewhat differently, like the illusion Jeckie uses to bust Brin out of his cell at the end of the Lemnos arc of the threeboot)
- subtle illusions that the enemy hardly notices and would never think to question (the one I have in mind here is one that my players used during a D&D game some years ago. There were a dozen troglodytes in a room. The room was accessed by a tunnel that ran out to a ledge over a cliff. The illusionist waited on the ledge while the rest of the player characters went to the room and got the troglodytes to chase them. The characters ran back to the ledge and stood there safely while the illusionist cast an illusion that made the tunnel seem longer. And the troglodytes ran right over the cliff to their doom, never knowing what had hit them.)
In the Silver Age, Jeckie mostly used the first kind. As Sensor Girl, she mostly used the third kind.
Third, there's her potential. I was reading a message board once and came across an idea that completely captured my imagination, and I wish I could find my way back to it so I could give full credit to whoever it was who came up with the notion. And that's this: Jeckie should star in her own cartoon. It's perfect! You want a young female audience? Here's the show for them: a magical space princess on a planet of dragons and magic, having adventures and fighting her evil cousin Pharoxx (who's being advised by Hagga), learning from the Orakills and getting ready to take over ruling the planet from her aging father King Voxv. Her boyfriend is the greatest martial artist in the history of people hitting each other and her best friends are teenage superheroes. Might go over well in a kind of anime style. Isn't it obvious that Jeckie's powers could be spectacular when presented in animation rather than comics? Is there no one at DC Entertainment who can see that this would be a license to print money?
Anyway, Jeckie is a princess as well as a superhero, and it's just as easy to consider her in that role:
Princess Projectra of Orando
Fictional Source: Legion of Super-Heroes comic books
Jeckie is certainly a legitimate princess (1 pt), as the daughter of King Voxv. Furthermore, she does something that the others we've seen so far don't: she succeeds to the throne. And that's a big thing! Being a queen in a story is very different from being a princess. Princesses are dependent; queens can be formidable and dangerous. (Which Queen Projectra certainly was.) (+1 pt)
Jeckie is pretty, like basically all superheroines, so no points there... except for a couple of things. First, there were those years she spent as a giant snake. Second, there's the full-face mask she's been wearing (in original/retroboot continuity) since she became Sensor Girl. Both of those things are admirable portrayals of a princess character for whom beauty is not considered an essential feature. (+1 pt)
Jeckie does useful stuff all the time. Now that the writers have grown up a little and can handle the character, anyway. In many ways she's one of the most formidable Legionnaires. She's got notches on her belt corresponding to Nemesis Kid and the Emerald Empress, she busted Timber Wolf out of Lemnos's jail and was key to winning the ensuing battle, she was one of the only Legionnaires to hold off Darkseid's control in the Foundations story. Served 2 terms as Legion leader, and very effectively. (2 pts)
Her actual skill set, though, is somewhat limited. It's not at all revolutionary for princesses to be good at things like archery and magic and similarly "feminine" forms of prowess. Jeckie's powers are a kind of magic and that's about all she's got going on. (2 pts)
Unlike all of our other princesses so far, Jeckie does have female friends her own age; lots of 'em. Not sure how close they are, as friends, but they're there in quantity (1 pt).
Jeckie certainly did start off as Karate Kid's love interest and damsel in distress. It was kind of laughable, really. Karate Kid had to go on a giant quest to win her hand that involved him getting his own comic book for a while there. But as it turned out, it was more Jeckie's story than Val's, and starting in the mid-'80s, she became by far the more interesting character, while he was just a guy who kept getting killed off by Keith Giffen. (+1 pt)
Overall Score: 9
That's shocking. I didn't think anybody was going to exceed Leia. But Jeckie does pull in points from all across the board.
Rankings:
Princess Projectra (9)
Princess Leia Organa (7)
Princess Elizabeth (5.5)
Princess Buttercup (-3)
Labels: Legion of Super-Heroes, The Legionnaires
18 Comments:
Well said, sir! My preference for the character is the Sensor Girl version, I think... with the underplayed illusions. It's a shame that we didn't get to see as much of her as a leader as I would have liked. I suspect that the Jeckie/Brin dynamic would have made for entertaining reading. I kinda felt like there could have been some romantic potential there, too.
Sensor... I'm kinda ambivalent about her. I didn't really mind that they brought her back as a snake (although to single her out as the only Legionnaire to get revamped in such an extreme way seemed short-sighted), but I found her mostly to be a boring character. Maternal does not make for interesting reading. Especially when maternal is kinda the only defining characteristic for the character. But that was kinda par for the course for the reboot... introduce a character's defining personality and then never ever deviate from it.
Since you bowed to reader pressure as Jeckie's defining characteristic, what scene would you have chosen instead? I'm kinda leaning towards the scene where she frees Sarya from the power of the Emerald Eye, but that's kinda in the same vein as the killing of Nemesis Kid. But since it's illustrated by Giffen it's automatically elevated from where I'm sitting. :)
I thought of that one. But really I wanted to use some example of a really subtle use of her powers as Sensor Girl. Not sure there is one that's relatively free-standing, though.
Always a big fan of our Jeckie. for me, my favouriite version was the 70s Mike Grell 'PP' with her red costume with the plunging neckline [ I recall DC had to 'colour in' her neckline after some people complained it was too daring ]. PP has a delightful haughtiness about her that is maintained throughout her stature as a Legionnaire, a pitch-perfect blend of normalcy and high-minded restraint; if Tenessee Williams had ever created a superhero, it would be this Princess of Orando.
The reboot - the snake, for want of a better term! - worked for me also. Her delicate, respectful relationship with Chameleon Boy marked her out as a caring thoughtful snake being, and her 'dear' which she used to call everyone...well, I do much the same thing! Pity they spoilt her later on after her further transformation.
the Threeboot...well...I adored her bitchy haughtiness, barely restrained, and her [what would have been] rather superb turn as a villain was sadly curtailed [tho I was glad to see the end of the threeboot in general] I wish we couldve seen more or at least had a resolution to a Legionnaire gone bad. A waste of a potential there.
Sensor Girl...ADORE her!!!! Her quasi-Spidey outfit and mask suit her perfectly; she is still [imo] grieving for Val which is why she never went back to being Princess/Queen Projectra. One query; does the general public and the LSHs enemies know who Sensor Girl actually is? If not [I hope not] her illusion powers could be their 'secret weapon'. I love love love the concept of a Mystery Legionnaire and have always kept the notion of the LSH keeping Projectra's return to the team after Val's death secret.
For me, her defining moment was her prescence at Sarya's death. In another time another place they couldve been sisters do you think? Judging from their conversation before the Emerald Empress died, Im sure it was hinted they were sisters of some sort. Now, THAT wouldve been a story!
I never got that impression; I recall Jeckie pointing out that Sarya was never a real noblewoman the way Jeckie was.
Jekkie's Sensor Girl costume (the red and white first one) has always been one of my favorite costumes, period.
On one of the best moments using her powers... I seem to recall once where she sense by sense stripped the Persuader of everything, leaving him in an endless void, so to speak, and threatening to leave him there.
Really, Shadow Lass is superfluous in the LSH as long as Jeckie's there; there's nothing Shady can do that Jeckie can't... but the reverse is not true.
There's a reason nobody looks too closely at the nature of Sensor's power.There's only two ways she could create her illusions;either by magic or by creating mental images.If it's magic,it's something the White Witch could also do,and perhaps has. And mental imaging is in Saturn Girl's wheelhouse,a tactic she has in fact used before.
Legionnaires should think twice before accusing each other of being superfluous. Some questions just shouldn't be asked.
Although that's not all Sensor Girl can do; she also has total control of her own sensory data and can, so far as I can tell, extend her own senses infinitely far and infinitely finely. I don't think another Legionnaire can match that.
But anyway, they're a lot less hung up on the duplication-of-powers thing these days.
It's not so bad that a character can swing between such extremes of characterization.Keeps them from settling into a narrow rut.
As far as Sensor's looks,I always had a liking for the DnA snake-lady.It stood out in a group still largely domianted by WASP humanoids.And she had a nice rack too(I am that shallow).So far as personality goes,I think a mix of haughty on the outside,spoiled rich girl who's trying to improve herself and do the right thing on the inside works best.
My signature moment was Sensor Girl's unmasking.That must've been a jawdropper.It still ranks as one of the LSH's great "WTF?" moments,in a good way.Not so good was the attempt to make her Eeeeevil.Glad that plotline never got any more play.
Don't believe Projectra ever got on the TV show,even in the background.An episode displaying her skills would've been great,but I must stop eating my heart out over the show's demise.
I liked the friendship that grew between Sensor and Cham during the reboot.Those two never seemed to socialize much,before or since, which is a pity as they seemed a good pairing.Perhaps even a romance might've resulted? Another one of the Legion's might-have-beens.
I don't necessarily object to the extremes of characterization, but I do prefer it when even vastly divergent versions are still recognizably the same character.
The best example of clever illusion use I've seen was in one of the early Xanth novels, where Queen Irene used her power not to make the invaders see a bridge that wasn't there but to not see one that was there (or something like that). It's close to Invisible Woman territory, but she didn't make it truly invisible, just used an illusion to make it not seen.
I don't specifically remember that but I know I must have read it. But, yeah: kind of thing any decent D&D player would have at least tried to get away with.
Sensor Girl, with red and white mask, has always been one of my favorite Legionnaire. I loved seeing her, along with Invisible Kid II, Tellus, Polar Boy and Quislet. It was a fairly balanced team! I also think the idea of having a reptilian creature, hiding his own nature, perhaps out of shame, glue really well with the culture of the people of Orando. The ideal might be to mix all these elements, once and for all! (pardon my English, I'm a French fan! And congratulations for taking this blog, it's always very informative!)
I like the mask too, but I liked it better with the conservative costume. The way she looks now, with the bare arms and the cleavage, the mask looks kind of silly... but then that costume looks great without the mask. It's the in-between stuff that'll get you every time.
My first meeting with Jeckie was in a reprint of "The Legionnaires Who Never Were" from Actions comics 392 (Mort Weisinger, Cary Bates). Jeckie and Imra apparently end up in a parralel universe where they don't exist and are imprisoned by the Legion, but it's all a test of Jeckie after she failed a psychological test. She has to figure it out and find a solution all by herself, and largely without her powers. I have read several early stories where she was damsel in distress but this one also shows her strength. And yes, I agree that her power is potentially awesome. Very few enemies can attack successfully if they can't trust their own eyes, even more so if they don't know it.
Yeah, yeah; Prince Projectur and Saturn Lad. That was in one of those mini paperback collections; I had it too. (Wonder what happened to it.)
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