Saturday, January 04, 2025

The Legionnaires: the Walk-Ons

Entropy Kid; Radius Lad; X-Ray Girl. Created by Brian Michael Bendis and Ryan Sook.

Bendis and Sook's fourboot Legion of Super-Heroes had, among its qualities, a large cast of characters that left many characters underdefined. I can't guarantee that every well-established Legionnaire actually got a line of dialogue over the course of the series.

Among the characters who were shortchanged were three who did nothing more than show up in crowd scenes. There's nothing in the text of the comics that tells us anything about them, but there they were, and some information has leaked out anyway. (I remember there was all kinds of speculation about who the skeleton was in the green containment suit! "Could be Chemical King! Or Infectious Lass!") Here they are.




It seems that Ryan Sook did reveal something about their superpowers, at least. X-Ray Girl can make things transparent at a touch. Radius Lad can receive and utter any broadcast signal in the galaxy, and this can be more or less useful depending on the nature of the signal. And Entropy Kid can control the rate of decay of matter. So there you have it.

Will we ever get to see these Legionnaires in action? At the moment you'd have to say it's not likely. I don't mind them existing, though; my philosophy in these matters is 'more is better'. Especially since they're obviously nonhuman; there's been too little of that in Legion comics.

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Saturday, April 29, 2023

The Legionnaires: Toyman

Toyman, aka Winn Schott, aka Winslow Schott Jr., aka Computer Lad, of 21st-century Earth. Created by a bunch of TV writers drawing upon various pre-existing Toyman characters created by lots of people.


This whole time there's been a character missing from my All Time Legion Roster page, and nobody's complained to me about it! Here's a character who joined the Legion five years ago, our time, and it's taken me this long to recognize it, and never a word from any of you on the subject. I give you one job.


Winn is a character from the Supergirl tv show. I watched the first few seasons of it, but eventually I just kind of fell away from the Arrowverse altogether. So I may not know all the things I know about this guy.


At the start he was a guy who worked with Supergirl's secret identity, Kara Danvers, at a big media corporation. He was sort of their IT expert, and he had an unreciprocated crush on Kara, which sometimes led him to engage in some crummy behaviour. Combine this with his backstory as the son of the supervillain Toyman, and you'll understand if I say that I was leery about what kinds of storylines he'd eventually get involved in. But it didn't happen: what happened instead was that he eventually did a kind of exchange-student thing with Brainiac 5, where Brainy hung out in the present day for a while and Winn went to the future and joined the Legion.



We don't have, I think, a whole lot of detail on what Winn did as a Legionnaire, but his qualifications were that he was just really good with technology. And... I dunno what I think of that. This 21st-century guy is better, a lot better, at using 31st-century technology than 31st-century people? That sounds like some nonsense to me. But a) I do think that people's raw smarts don't increase over a thousand years, and b) he is the Toyman's son. So... sure? Still seems like a dumb idea to me, but I think we can all agree that there'd be a lot fewer Legionnaires on the historical list if "seems like a dumb idea" was disqualifying.


One detail: apparently Winn marries Ayla Ranzz while in the future, and they have a daughter. I don't think Ayla is treated well in these televisual adaptations. But whatever, the show's called Supergirl; this is all details.


(Probably should also note that there's a long and occasionally proud tradition of the Legion interacting with the descendants of Superman villains, and sometimes even making them Legionnaires. Brainiac 5 of course, but that's just the tip of the iceberg.)


Anyway, welcome to the blog, Winn. You earned it. You got into the Legion of Super-Heroes, and, as Sherwood Kiraly would say, that's a lot harder than getting into the phone book.

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Thursday, November 24, 2022

All-Time Legion Roster

I try to keep a master list of Legionnaires on this site. It's surprisingly difficult to decide just what kind of list it should be, but, anyway, here's this one. Please let me know if there's anything I got straight wrong or any detail I left out that's too major to be left out. Also, when I was listing continuities, I typically didn't mention "animated" unless it was specifically informative to do so.

Legionnaire Also Continuities Creators & Notes
Atmos Marak Russen of Xanthu orig, 2b Levitz, Larocque
Blok Blok of Dryad orig, 4b Conway, Staton
Blood Claw Blood Claw of Khundia orig (5YL) the Bierbaums, Immonen
Bouncing Boy Charles Foster Taine of Earth all but 3b Siegel, Mooney
Brainiac 5 Querl Dox of Colu; also 5, Brainiac 5.1 all Siegel, Mooney
Calamity King E. Davis Ester of Touston orig Hamilton, Swan
Catspaw April Dumaka of Earth orig: 5YL Bierbaums, Sprouse
Celeste Celeste Rockfish of Earth; also Celeste McCauley, Neon orig: 5YL Giffen, Bierbaums, Gordon
Chameleon Boy Reep Daggle of Durla; sometimes just Chameleon all Siegel, Mooney
Chameleon Girl Yera Allon of Durla orig Levitz, Giffen
Chemical Kid Hadru Jamik of Phlon orig: retro Levitz, Jimenez
Chemical King Condo Arlik of Phlon orig, 2b Shooter, Swan
Chlorophyll Kid Ral Benem of Mardru; also Plant Lad orig, 3b Hamilton, Forte
Color Kid Ulu Vakk of Lupra orig Hamilton, Swan, Jeff Greenberg
Colossal Boy Gim Allon of Earth; also Leviathan, Micro Lad all Siegel, Mooney
Comet Queen Grava of Extal Colony (Quaal III) orig Levitz, Giffen
Computo Danielle Foccart of Earth, or just Computo orig (esp. SW6) and 4b Levitz, Giffen
Cosmic Boy Rokk Krinn of Braal; also Polestar all Binder, Plastino
Crystal Kid Bobb Kohan of Earth orig Conway, Ditko, Robert Cohen
Dawnstar Dawnstar Gr'Ell of Starhaven, or just Dawnstar orig, 4b Levitz, Grell
Devlin Devlin O'Ryan of Xanthu orig (5YL) Giffen, Bierbaums
Dr. Fate ? 4b only Bendis, Sook (orig Dr. Fate created by Gardner Fox & Howard Sherman)
Dragonmage Xao Jin of Earth orig (SW6) Bierbaums, Sprouse
Dragonwing Marya Pai of Earth orig (retro) Levitz, Jimenez
Dream Boy Rol Purtha of Naltor 3b Waid, Kitson
Dream Girl Nura Nal of Naltor; also Nura Schnappin, Dreamer all Hamilton, Forte
Earth-Man Kirt Niedrigh of Earth; also Zoraz, Absorbency Boy orig Bates, Grell
Echo Myke-4 Astor of Khundish Calish-Aetia orig Shooter, Swan
Element Lad Jan Arrah of Trom; also Alchemist all Hamilton, Forte
Entropy Kid ? 4b only Bendis, Sook; pink and purple uniform, alien, long skull; name revealed on Reddit
Ferro Lad Andrew Nolan of Earth; also Ferro all but 3b Shooter, Moldoff
Fire Lad Staq Mavlen of Shwar orig Hamilton, Forte
Firefist Firefist of Khundia orig (5YL) Bierbaums, Immonen
Flederweb Flederweb of Aetia orig (5YL) Bierbaums, Immonen
Gates Ti'julk M'rasz of Vyrga 2b, orig (retro) McCraw, Moder, Waid
Gazelle Giselle Smith of Triton 3b Shooter, Manapul
Gear I.Z.O.R. of Linsner 2b McCraw, Peyer, Kolins
Glorith Glorith of Baaldur and/or Zerox orig (retro)... only? Siegel, Forte, but also Levitz, Jimenez
Gold Lantern Kala Lour 4b only Bendis, Sook
Harmonia Harmonia Li of Earth orig (retro) Levitz, Cinar
Impulse Kent Shakespeare of Earth orig (5YL) Giffen, Bierbaums, Gordon
Infectious Lass Drura Sehpt of Somahtur orig, 2b Bates, Cockrum
Invisible Kid Lyle Norg of Earth orig, 2b, 3b Siegel, Mooney
Invisible Kid II Jacques Foccart of Earth or Kit-Son; also Evanesce, Invisible Gentleman orig, 2b, 4b, animated Levitz, Giffen
Karate Kid Val Armorr of Earth all Shooter, Moldoff
Karate Kid II Myg of Lythyl orig Levitz, Lightle
Kid Quantum James Cullen of Antares or of Xanthu orig (5YL), 2b Bierbaums, David A. Williams
Kid Quantum II Jazmin Cullen of Xanthu 2b McCraw, Peyer, Moder
Kinetix Zoe Saugin of Aleph 2b McCraw, Moder, Waid
Kono Brita An'nan of Sklar orig, 2b Giffen, Bierbaums, Gordon
Laurel Laurel Gand of Daxam or of Ricklef II, also Andromeda, Sister Andromeda orig (5YL), 2b Giffen, Bierbaums, Gordon, James Ricklef, Arne Starkey
Lightning Lad Garth Ranzz of Winath; also Live Wire all Binder, Plastino
Lightning Lass Ayla Ranzz of Winath; also Light Lass, Gossamer, Pulse, Spark all Hamilton, Forte
Magnetic Kid Pol Krinn of Braal orig Hamilton, Forte
Magno Dyrk Magz of Braal 2b McCraw, Stern, Moy
Matter-Eater Lad Tenzil Kem of Bismoll all Siegel, Forte
Mon-El Lar Gand of Daxam or New Krypton; also M'Onel, Valor all Bernstein, Papp
Monster Boy Arune Singh of Tor-Etto 4b Bendis, Sook
Monstress Candi Pyponte-Le Parc III of Xanthu 2b McCraw, Peyer, Moder
Nemesis Kid Hart Druiter of Myar orig, 3b, animated (Legionnaire only in animated continuity) Shooter, Moldoff
Night Girl Lydda Jath of Kathoon orig, 2b Hamilton, Forte
Nightwind Berta Haris of Earth orig, 2b Conway, Ditko, Robert Harris
Phantom Girl Tinya Wazzo of Bgtzl; also Apparition all Siegel, Mooney
Polar Boy Brek Bannin of Tharr orig, 2b, 3b Hamilton, Forte
Porcupine Pete Peter Dursin of Earth orig Bates, Cockrum
Princess Projectra Wilimena Morgana Daergina Annaxandra Projectra Velorya Vauxhall of Orando; also Queen Projectra, Projectra, Sensor Girl, Sensor all Shooter, Moldoff
Quislet (unpronounceable glyph) of Teall orig Levitz, Lightle
Radius Lad ? 4b Bendis, Sook
Reflecto Stig Ah of Rimbor orig Shooter
Saturn Girl Imra Ardeen of Titan; also Imra Ardeen Ranzz all Binder, Plastino
Shadow Lass Tasmia Mallor of Talok VIII; also Umbra all Shooter, Swan
Shikari Shikari Lonestar of the Kwai 2b Abnett, Lanning, Coipel
Shrinking Violet Salu Digby of Imsk; also Atom Girl, LeViathan, Virus all Siegel, Mooney
Soultaker ? only appeared in Doomsday Clock Johns, Frank
Spider Girl Sussa Paka of Taltar; also Wave orig, 2b Siegel, Forte, Jim Tillery
Star Boy Thom Kallor of Xanthu; also Starman all Binder, Papp
Stone Boy Dag Wentim of Zwen orig Hamilton, Forte
Storm Boy Myke Chypurz orig Siegel, Forte
Sun Boy Dirk Morgna of Earth; also Inferno all Siegel, Mooney
Superboy Kal-El of Krypton, Clark Kent of Earth, Superman orig Jerry Siegel and Joe Shuster; by special arrangement with the Jerry Siegel family
Superboy II Connor Kent of Earth, Kon-El 2b Kesel, Grummett
Superboy III Jon Kent of Earth; also Superman 4b Jurgens
Supergirl Kara Zor-El of Krypton orig, 3b Binder, Plastino
Superman-X Kell-El of Earth animated team of TV writers led by Michael Jelenic
Tellus Ganglios of Hykraius orig Levitz, Lightle
Thunder CeCe Beck of Binderaan 2b Ordway, Manley
Timber Wolf Brin Londo of Zuun (or Rimbor); also Furball all Hamilton, Forte
Thorn Rose Forrest of Earth 4b Kanigher, Andru. Officially the Legion's liaison to the UP; not necessarily a regular Legionnaire
Toyman Winslow "Winn" Schott Jr. of 21st-century Earth, also Computer Lad Arrowverse only that's a complicated question
Triplicate Girl Luornu Durgo of Cargg (also Carggg); also Triad, Duo Damsel, Una, Duplicate Girl, Duplicate Damsel all Siegel, Mooney
Tyroc Troy Stewart of Earth (Marzal) orig Bates, Grell
Ultra Boy Jo Nah of Rimbor all Siegel, Swan
Veilmist Veilmist of Khundia orig (5YL) Bierbaums, Immonen
Visi-Lad Visi-Lad of Earth orig Levitz, Larocque
White Witch Mysa Nal or Xola Aq of Naltor or Zerox; also Jewel all Bridwell, Swan
Wildfire Drake Burroughs of Earth; also Erg-1, NRG, Jahr-Drake Ningle (Blast-Off) combined with Randall Burroughs (Atom'X) of Xanthu all Bates, Cockrum
X-Ray Girl ? 4b Bendis, Sook; green-suited skeleton; name revealed on Reddit
XS Jenni Ognats of Aarok 2b, orig (retro) McCraw, Moy

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Saturday, June 13, 2020

Current Legion of Super-Heroes Roster

I've probably told this story before, but starting in the early '90s I quit comics for a while, and only came back to them in about 2001, when I had a sudden hankering for Legion of Super-Heroes comics and nothing would do but that I start collecting them again. 

When I did, it was in the middle of the DnA run of the reboot. I fancy the "Dream Crime" storyline had just started. Anyway, I snarfed up a whole batch of back issues and was able to get myself up to speed without too much trouble. But one thing that would have really helped me was the answer to this question: who all is in the Legion of Super-Heroes these days? 

I couldn't find an answer anywhere. There was no list in the comics; there was no definitive list online. So when, at the dawn of the threeboot, I launched Legion Abstract, one thing I wanted to make sure I did was provide a list of current Legionnaires. 

I haven't updated it since the fourboot came along; I was waiting for Bendis and Sook to come up with some kind of handy reference. They haven't. So I'm doing what I can. Here's what I'm drawing on. I have Superman #14, but not Superman #15 (my comic shop sold out of it). I have both issues of Legion of Super-Heroes: Millennium. I don't have Doomsday Clock, although I will refer to it once. And I have Legion of Super-Heroes v8 #1-6. I'm going to be going through all of these and see what information about the Legion roster we can regard as established. Squinting at Frichtman tags and so on. I won't provide footnotes, but I will hold myself to the standard of, I won't put anything in there that wasn't on the page someplace. 

If you can come up with something I missed, please let me know in the comments. Anything with a question mark is something that needs to be confirmed. (Note: Bendis and Sook seem to be mostly playing it conventional when it comes to the Legionnaires' real names and home planets. Anything like that that I leave out of this list, it's not that I'm doubting that what we all think is the answer is the answer. I'm just saying, here's what we know that we know.) 
 
Legionnaire Name Planet Notes
Blok Blok Dryad
Bouncing Boy Charles Foster Taine Earth
Brainiac 5 Querl Dox Colu
Chameleon Boy Reep Daggle
Colossal Boy Gim Allon Earth
Computo Computo n/a?
Cosmic Boy Rokk Krinn Braal
Dawnstar Dawnstar Gr'Ell Starhaven I hate the "Gr'Ell" thing
Dr. Fate
Dream Girl? Nura Nal Naltor
Element Lad Jan Arrah Trom
Entropy Kid pink and purple uniform, alien, long skull; name revealed on Reddit
Ferro Lad Andrew Nolan
Gold Lantern Kala Lour
Invisible Kid Lyle in LSH:Millennium #2; edited to Jacques in later printings?
Invisible Kid II Jacques Foccart Earth or Kit-Son in LSH #5; it's not clear what the deal is with the Invisible Kids
Karate Kid Val
Light Lass? May not be the same person as Lightning Lass; it's not clear. Is there a Light Lass?
Lightning Lad Garth Ranzz Winath
Lightning Lass Ayla Ranzz Winath Not 100% sure she's a Legionnaire, but she does have a flight ring
Matter-Eater Lad?
Mon-El Lar Gand Daxam or New Krypton
Monster Boy Arune Singh Tor-Etto
Phantom Girl Tinya Wazzo Bgztl
Princess Projectra? Wilimena Morgana Daergina Annaxandra Projectra Velorya Vauxhall Orando
Radius Lad name revealed on Reddit; don't remember seeing him in the comic book
Saturn Girl Imra Ardeen Titan
Shadow Lass Tasmia Mallor Talok VIII
Shrinking Violet?
Soultaker has only appeared in Doomsday Clock
Star Boy
Sun Boy?
Superboy Jon Kent Earth
Timber Wolf Brin Londo Zuun
Thorn Rose Forrest Earth officially the Legion's liaison to the UP; not necessarily a regular Legionnaire
Triplicate Girl Luornu Durgo Cargg
Ultra Boy Jo Nah Rimbor
unknown
White Witch Mysa Nal or Xola Aq Naltor or Zerox
Wildfire Drake Burroughs Earth
X-Ray Girl green-suited skeleton; name revealed on Reddit

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Saturday, February 23, 2019

The Legionnaires: Chameleon Girl

Chameleon Girl, aka Yera Allon of Durla. Created by Paul Levitz and Keith Giffen.

Yera--I'm going to call her Yera--spent most of her history not as a Legionnaire but as a supporting character. She was a spy who infiltrated the Legion of Super-Heroes in disguise as Shrinking Violet. In this capacity she fell in love with, and married, Colossal Boy, and they remained married even after Yera had been revealed as a spy and the real Violet rescued.

Yera was an actress of some renown; she used her Durlan shapeshifting abilities as part of her acting career. It was strongly implied that she wasn't as adept a combat shapeshifter as Chameleon Boy, but it's possible that her skill at imitating specific individuals was greater.

Original Legion continuity ended with Yera and Colossal Boy still married and Yera not a superhero, but in the retroboot she volunteered to become Chameleon Girl, Legionnaire, for a dangerous mission when Chameleon Boy was unavailable. Later, she and Colossal Boy's marriage broke up, and Yera was stranded in the 21st century as part of the Legion Lost series.

I liked Yera best as a supporting character. She was great: a Durlan actress who had priorities of her own that had nothing to do with the Legion, but who was married to a Legionnaire? It was good stuff. Just the sort of supporting cast that any superhero title needs. As such I think it was short-sighted for Geoff Johns to turn her into just another superhero in the retroboot; exactly the kind of unsubtle pandering retcons that characterized Johns's contributions to the retroboot. If and when the Legion returns to comics, I certainly would like to see Yera come back with them... but I hope she gets to be herself.

Let's use this as Yera's big moment: she defeats one of Darkseid's Servants of Darkness more or less all by herself! And we didn't even know it was her!

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Sunday, September 09, 2018

The Legionnaires: Blok

Blok of Dryad. Created by Gerry Conway and Joe Staton.

Here's Blok, who was one of my favourites. Still is, I guess.


















Blok's a rock creature from a destroyed planet. His powers are, obviously, strength and toughness... but also, sometimes, subtly, the ability to communicate with stone, the ability to absorb energy, and hypernaturally increased mass. (All of which are cool and could stand to be explored a little.)

There have been a few hiccups in Blok's characterization over the years, but for the most part he's been portrayed as a reflective, thoughtful sort of person, who struggles with understanding human(oid) culture, and whose reactions are always a step behind them. He formed a crush on the White Witch, and this seems to have evolved into some sort of relationship in which the two are devoted to each other in an unclear kind of way.

Paul Levitz decided that Blok was kind of a history buff and got a lot of mileage out of having him watching old Legion holo-tapes; useful for flashback stories. This fits in with Blok's origin: he was a child refugee from a planet destroyed by cataclysm, and was brainwashed by the Dark Man into blaming the Legion of Super-Heroes for this, and joined the Dark Man's Legion of Super-Assassins. He eventually thought better of this and became a Legionnaire. So: he thought about the past, learned things from it, and improved his life thereby. Why wouldn't he keep studying the past? Makes perfect sense.

Blok would continue to explore his own nature, including the various physical metamorphoses he went through, but his story was cut short in the 5YL era when Roxxas murdered him. His death was rolled back in the retroboot, but we haven't seen a lot of Blok since then; mostly, he quit the Legion when the White Witch did.

Blok's a great Legionnaire when the writer really engages with him and thinks about how to use him. Also he's good for comic relief.
















I'd like to read some more comics about Blok.


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Sunday, May 01, 2016

The Legionnaires: Gates

How have I not done Gates yet?

Gates, aka Ti'julk M'rasz of Vyrga. Created by Tom McCraw, Lee Moder, and Mark Waid.

Gates was one of several new Legion candidates introduced early in the reboot. He was (is!) a giant bug with claws and a hood, who also happens to have the power of teleportation. You could if you liked consider him to be an effort to get Nightcrawler into the Legion long after Dave Cockrum had left the book.

Once Gates joined the Legion, he was basically on the team right through the end of the reboot, and after Final Crisis: Legion of 3 Worlds, he shifted membership to the retroboot Legion, where the writers seemed not to know what to do with him. Then he was trapped in the 21st century as part of the Legion Lost title, about which the less said the better.

The great thing about Gates was his politics. He wasn't serving in the Legion voluntarily; he had been drafted by his planet, and was very skeptical about the Legion's role. Plus he either was an extreme leftist or he thought he was. Plus he's a snarky son of a gun.

Another important point: he's one of the very few nonhumanoid Legionnaires in their history. I'd like to see a lot more such characters.

I miss that Gates. If there's ever a Legion comic again, and if they bring back Gates in it, I hope they use that side of his personality. It's useful as well as fun, and I was disappointed when the retroboot writers didn't use it. Here's his first appearance.


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Sunday, February 07, 2016

The Legionnaires: Dragonwing

Here's one who seemed to fall off the table.

Dragonwing, aka Marya Pai of Earth. Created by Paul Levitz and Phil Jimenez.

Dragonwing was one of the Academy graduates who joined the Legion as the New52 started. The new Legionnaires of this period seemed to be part of an effort to bring in more female and nonwhite Legionnaires, which was entirely appropriate.

Dragonwing herself was not super interesting. Her powers included flight, fire breath, and acid breath, which is workable. They gave her a little storyline where they had to go back and deal with some part of her backstory; her brother was in trouble or something. Then in the final storyline of LSHv7, with the Fatal Five, she disappeared. Like, she just stopped appearing in the story. I think Levitz and Giffen forgot about her.

There's nothing wrong with her as a character; she'd be a perfectly good Legionnaire if she appeared in any good Legion comics. (If and when they ever bring the Legion back, I'd like to see her era represented in the cast of characters just as much as all the other eras.) The one thing I found most notable about her was her costume. Look:




You see her cloak there? Transparent, with a dragon design on it? It's cool: futuristic, and unlike any other superhero costume I've ever seen. I must imagine that Phil Jimenez gets the credit for this; go ahead, Phil.

But here's the thing. Wouldn't it be a pain to draw?

If I was running a Legion comic, with the huge cast of characters, cosmic storylines, and futuristic setting, I wouldn't go out of my way to make the artists' jobs any harder than necessary. If you're a longtime Legion reader, you know how tough it is for artists to stay on schedule with this comic. Why don't they make the costumes as simple and distinctive as possible? Cripes, make something easy. So, Dragonwing: cool costume, no question, but I wouldn't sign off on it.

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Saturday, January 02, 2016

The Legionnaires: Dream Girl


Let's see if we can get back into the swing of these articles.

Dream Girl, aka Nura Nal of Naltor, aka Dreamer, Nura Schnappin. Created by Edmond Hamilton and John Forte.

Dream Girl has the power of precognition. She originally joined the Legion in a story where she had foreseen a bunch of Legionnaires dying, and made herself obnoxious through some guardhouse-lawyering and had them all removed from duty. When that all got resolved, she resigned from the Legion, saying she had only become a Legionnaire as part of a trick so she had to go. But I never really got why. She had the powers, didn't she? She saved them all, sorta, didn't she? It's not like she was evil. She totally could have stayed on.

Anyway she rejoined later. For most of the '60s and '70s Dreamy was a pretty useless Legionnaire and got put into the fainting-damsel role a whole lot of times. This was a mistake, of course; subsequent Legion writers found lots of ways for her to be an awesome character. The first of these was Paul Levitz, who put her in a backup story in LSHv2 #285 in which she had to go back to her home planet of Naltor to solve a problem there. (This was her signature moment. I'd totally post a scan from that story except my scanner has decided not to cooperate with me in any way. Sorry.) She displayed some impressive fighting skills, strong willpower, and a talent for improvisation, and not coincidentally was voted in by the readers as Legion leader months later. She turned out to be one of the best leaders the Legion ever had.

Dreamy's personality is extremely flirtatious and sexy. She is exaggeratedly beautiful in appearance and plays that up as much as she can. This is probably one reason why the early Legion writers failed to take full advantage of her character; they figured she already had a role in the story and that role was "hot girl". But she's actually pretty great in a lot of ways more interesting than that.

It's really unfair how many advantages the Legion has, as a superhero group. They've got a rich and devoted sponsor in R.J. Brande, and they've got powerful characters like Saturn Girl and Brainiac 5 who handle a lot of inconvenient details for them. Dream Girl is another such unfair advantage: she gives the Legion a lot of important and timely information that makes them even more effective than they otherwise would be. This often goes unrecognized.

I've mostly been talking about original-Legion Dreamy here. Her alternate-universe variants are also interesting without being radically different. In the reboot universe, Dreamer started out as something of an airhead before becoming hardened by the pressures of war. Threeboot Dream Girl was more down-to-earth than original Dreamy, but often distracted by her nonstandard perception of the flow of time. And animated Dreamy was, as I recall, some kind of ex-charlatan whom the rest of the Legion didn't entirely trust. But, you know, it always worked. This is the beauty of the Legion: you can have characters like this who don't have enough to them to sustain their own comic book, but in the context of the Legion they can be developed enough over the years that they're more interesting than a lot of characters who do have their own titles. 31st-century hothouse.

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Monday, August 18, 2014

The Legionnaires: Colossal Boy

 We're tackling a big topic today.

Colossal Boy, aka Gim Allon of Earth (Mars in the reboot era), aka Leviathan, Micro Lad. Created by Jerry Siegel and Jim Mooney.

Colossal Boy has been a Legionnaire since way back when. He's usually represented as a Science Police recruit who got superpowers from a strange meteor and became a Legionnaire instead of an SP. He's one of the only longtime Legionnaires who didn't quit on the team during the Five Year Gap; he's unfailingly loyal and well-intentioned. He and Chameleon Boy have long been close friends.

Problem is he's also pretty incompetent. He's famous for crashing starships, his brief leadership stint during the reboot era was a disaster, and he married a woman who turned out to be an impostor. Worse than that, he's the Legion's tomato can: any time the writer needs to show how tough a villain is, he has him or her beat up Colossal Boy. Gim has been killed twice: in the reboot, and in the Superboy's Legion Elseworlds series.

Part of the reason for this is the nature of Gim's powers: he grows really big. This means that he gets correspondingly stronger. This is the kind of superpower that sounds good but the more you think about it the more you realize that it's not that great a deal. It makes you really noticeable, it's hard to use indoors, and it doesn't come with extra toughness to match the strength. He's perfect for the bad guys to demonstrate their powers on.

Which makes him not that great as a solo hero, but it's still a good enough superpower for the Legion as is. He definitely has his uses. And there are plenty of times, not enough of them but some, where you can see Gim acting with some professionalism and savvy. There was one such case in the threeboot, for instance, where Jim Shooter had him and Ultra Boy down in the sewers chasing stink rats, or whatever it was, and they got mixed up in some kind of domestic. He did some neat size tricks. Certainly he's no dummy; he's just kind of a schmendrick.

And now a slight digression about Blue Beetle #19.

In this issue, Jaime Reyes ends up fighting Giganta, and the Peacemaker instructs him in the arts of fighting giant people. See, giant people are not like giant robots. Giant robots are engineered to be that big; they work fine. People are not engineered to be that size, and in fact they shouldn't be that size. The square-cube law messes them up with body heat and bone cross-section and what have you. To make them that size generally requires magic.

Which works fine for most of DC's giant-person characters... but not for Gim. I don't recall any suggestions that his "strange meteor" was magical. (Although, of course, there's no reason why it couldn't be.) So let's say it's some kind of non-magical cosmic effect that gave him his powers. What does that imply?

It implies several things. First, if Gim grows 100 times taller, he also grows 100 times wider and 100 times deeper. So the cross-section of his bones grows 100x100 times... but his mass grows 100x100x100 times. In other words, the job of his bones in supporting his body has become 100 times tougher. And the bigger he gets the worse the problem is; instead of a factor of 100 it might be a factor of 200 or whatever. And yet: does Gim have any trouble moving around? Does he break an ankle every time he takes a step? He does not. So maybe he does get tougher as he gets bigger. Maybe his powers do give him some invulnerability, plus more strength than we previously thought, and more the bigger he gets.

Second, if he grows 100 times taller, the surface area of his skin increases by a factor of about 100x100... but, again, his mass increases by a factor of 100x100x100. So his skin has to work 100 times harder to disperse his body heat. Where does all that energy go all of a sudden? If we're designing a superhero, this is a great problem to have. Is his body coated in flame? Does he get heat vision? Does the energy go to power the invulnerability we talked about before? Does it make him faster?* Does he get some kind of compensatory cooling power like Polar Boy? Colossal Boy ought to be way more powerful than he's ever been shown to be. Future** Legion writers take note.

Here he is in his origin story, starting as he means to go on: he doesn't see what's coming, and he crashes his vehicle. Get used to it, big guy.



--

* You know all those huge characters where the hero fights them and says, "So big! And yet... so fast!" We could make Colossal Boy one of those guys.

** You know what I mean.

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Friday, October 18, 2013

The Legionnaires: Laurel

So it's uh. It's been over a month since my last post. That's not too good. I'm going to try to have something up a little more often than that from now on. Ideally I'd like to average better than one post a month. That's reasonable, isn't it? For a blog that focuses on a comic book that isn't being published any more?

What shall we talk about this time? I know. We'll do another installation of The Legionnaires. Here's one of my favourites.

Laurel Gand of Ricklef II or Daxam, aka Andromeda, Sister Andromeda, Tiger Rose. Created by Keith Giffen, Tom and Mary Bierbaum, Al Gordon, James Ricklef, and Arnie Starkey.

Laurel was created for the Five Years Later run of the Legion when an editorial order came down that the Legion had to purge all traces of Supergirl from their history. So Laurel was a young woman of Daxamite ancestry who was retconned into Supergirl's role in all the Legion's past adventures. She had all the standard Kryptonian/Daxamite powers, she had a romance with Brainiac 5, she had blonde hair.

And she was wonderful. I don't know what alchemy Giffen and the Bierbaums used to turn what could have just been an anonymous placeholder into such a great character, but I'm glad they did. Laurel was formidable and fun and the heart of the 5YL Legion.

For some reason they killed her off just before the 5YL era was lost in the Zero Hour reboot. Looking back on this, I have no idea why the hell they thought this was a good idea, but since the comic book had less than a dozen issues to go before everything was swept off the table anyway, I guess it doesn't matter.

There were a couple of other versions of Laurel in Legion comics: the SW6 Laurel, a younger time-sliced clone of the regular one; and reboot Laurel, called Andromeda, a reformed xenophobe from an isolationist Daxam. Reboot Laurel wasn't as much fun (she was hateful, she held back with her powers, she eventually quit the Legion to become a space nun), although she was much improved the last couple of times we saw her.

A lot of Legion fans don't care for the Five Years Later run. I get that. But 5YL had Laurel Gand and the other versions didn't, and for that reason alone it's indispensable.

For her signature moment I have selected this sequence from late in the "Terra Mosaic" story, in which SW6 Laurel is escorting the defeated leader of the Dominator forces off of Earth. Pay attention to what I'm saying here: these panels work just fine for me as the signature moment of the entire Legion. If all comic books on Earth were to be destroyed and I could only save one page, I would save this page.

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Monday, February 06, 2012

The Legionnaires: Sensor Girl

(Crossposted at matthewe.com.)

Sensor Girl aka Projectra (or "Jeckie") of Orando, aka Princess Projectra, Queen Projectra, Sensor, Jeka Wynzorr, Wilimena Morgana Daergina Annaxandra Projectra Velorya Vauxhall. Created by Jim Shooter and Sheldon Moldoff.

There are a number of different things going on with Jeckie's character, and we might as well hit them all.

First, she was a remarkably different character depending on just which era you look at her in, and some of these changes from era to era have been quite jarring.

Silver Age: Jeckie was most often a damsel-in-distress type, kind of like how they used Dream Girl. It wasn't often that she did anything useful. This lasted until partway through Paul Levitz's second run on the title. (Personality: none.)

Baxter Series: Jeckie has ascended to the throne of Orando, been widowed, and killed Nemesis Kid with her bare hands. The iron has entered her soul, and she learned how to extend her superpowers in new and useful ways. She abandoned Orando and rejoined the Legion as Sensor Girl, eventually becoming team leader. (Personality: proud, haughty, secretive, but capable of warmth.)

[By the way, I was considering several different scenes for her signature moment, but eventually concluded that you the readers have already formed the consensus that it's this one:



]

Five Years Later: Giffen and the Bierbaums didn't feel like doing anything with her, so they basically reverted her back to her Silver Age status. (Personality: more easygoing than before.)

Reboot: When (as "Sensor") she was introduced into reboot continuity, she had been reconceived as a giant snake with robot arms, princess of a planet where the snakes ruled and the raccoons were servants. Let's be clear about this: it's not a bad idea. It was amazingly unpopular among fans of previous portrayals of the character, but it wasn't a bad idea. Science fiction! Hey, at least they were trying something. (Personality: kind of motherly.)

DnA: Then Abnett and Lanning took over as Legion writers, and made some changes. One such change was to address Sensor's unpopularity among readers. They did so by mutating her into a kind of snakewoman with a suspiciously mammalian anatomy. Because, yeah: that was why Sensor was unpopular among Legion fans--her rack wasn't big enough. Anyway, it didn't help much. (Personality: withdrawn, resentful of new form.)

Threeboot: At the start of the series, Jeckie was a spoiled rich girl who bought her way into the Legion. She didn't have any powers and Cosmic Boy was stringing her along so she'd continue to bankroll the team. Then Orando was destroyed, she became more determined, and inherited some superpowers. That was fine until Jim Shooter took over as writer and decided that she'd been kind of unhinged by what happened to Orando, and started to turn her into a villain. We never did see how that played out, and now it looks like we probably never will.

Second, her powers are extremely intriguing and almost never explored to their full potential. Jeckie has the power to project illusions, amazingly comprehensive and realistic illusions. This is a very subtle superpower; it's tricky to use right. Most often, the Legion writers didn't have a handle on how to use illusions effectively, and they'd have her conjure up a big monster or something, and it wouldn't work very well.

At times, on this site, I've dragged role-playing games into the discussion as a perspective for understanding this or that aspect of superheroes. I'm going to do it again now, because Dungeons & Dragons players have spent a lot of time figuring out just what illusions are good for. Do you understand why the D&D perspective and the superhero-comic perspective are different? It's important: in the comics, stuff happens because the writer says so. Illusions work how he or she says they do, and that's that. If the rules for illusions have holes in them, oh well. But in a D&D game, stuff happens because the players are trying to get an advantage over the opposition provided by the Dungeon Master, and the DM in turn responds to what the players do. Illusions work in a way that's often negotiated between the DM and the players, and if there's a hole in the rules, the players will exploit it to the fullest. You really do have to pin it down.

There are some very sensible questions to ask about how illusions work, and you don't have to geek out about it to be curious about the answers. For instance
Q: are illusions optical images, or mental images? (In other words, what's being fooled, your eyes or your mind? It's important: an optical image can be seen by any number of people, but how many minds can the illusionist overcome with a mental image? Plus, an optical image can fool a camera, but a mental image can't. On the other hand, you have to get an optical image just right, or people might see through it, but your victim will do a lot of the work of the mental image for you.)
Q: how many senses does the illusion cover? If it's a mental illusion, all of them, probably, but if it's an optical image, can the illusionist provide sounds and smells to go with it?
Q: what if an illusionary monster hits you? Does his fist go right through you, or does your body "believe" the illusion and react like it got hit for real? If so, can you die from that?
Q: if you realize that an illusion is an illusion, can you still see it, or does it disappear for you? What if you want to believe the illusion for some reason?

And so on. I'm sure that Legion writers over the years have come up with inconsistent answers for these questions when it comes to Jeckie's powers, so there's no point in trying to answer them in this case. Basically, when the writer needs Jeckie to be useless, they let the villain ignore the insubstantial phantoms Jeckie sets to fight them; when the writer wants to soup her up a bit, he comes up with an idea like, the illusions get right to your subconscious and won't let you disbelieve them even if you know better. But Paul Levitz did even better than that when he turned Jeckie into Sensor Girl.

See, the best weapon an illusionist has is to not let her enemies know that she's an illusionist. Once they know you're using illusions on them, they'll be skeptical about everything and it'll make your plans that much more likely to fail. Even worse, they'll know that as long as they're careful, they have nothing to fear, which just about gives the whole game away.

So what did Jeckie do? She wore a mask and adopted another name, thus concealing from her enemies the fact that she was the famous Princess Projectra with the famous useless illusion powers. The name she adopted gave no hint that she could project illusions. And, finally, most importantly, the illusions she did use were never obvious ones.

Three basic levels of illusions:
- big ostentatious ones that are useless if the enemy realizes they're illusions (like a charging monster)
- all-encompassing phantasmagorias that are still somewhat useful even if the enemy realizes they're illusions, because they still can't see what's really going on (like Sensor used in her tryout for the reboot Legion, or, somewhat differently, like the illusion Jeckie uses to bust Brin out of his cell at the end of the Lemnos arc of the threeboot)
- subtle illusions that the enemy hardly notices and would never think to question (the one I have in mind here is one that my players used during a D&D game some years ago. There were a dozen troglodytes in a room. The room was accessed by a tunnel that ran out to a ledge over a cliff. The illusionist waited on the ledge while the rest of the player characters went to the room and got the troglodytes to chase them. The characters ran back to the ledge and stood there safely while the illusionist cast an illusion that made the tunnel seem longer. And the troglodytes ran right over the cliff to their doom, never knowing what had hit them.)

In the Silver Age, Jeckie mostly used the first kind. As Sensor Girl, she mostly used the third kind.

Third, there's her potential. I was reading a message board once and came across an idea that completely captured my imagination, and I wish I could find my way back to it so I could give full credit to whoever it was who came up with the notion. And that's this: Jeckie should star in her own cartoon. It's perfect! You want a young female audience? Here's the show for them: a magical space princess on a planet of dragons and magic, having adventures and fighting her evil cousin Pharoxx (who's being advised by Hagga), learning from the Orakills and getting ready to take over ruling the planet from her aging father King Voxv. Her boyfriend is the greatest martial artist in the history of people hitting each other and her best friends are teenage superheroes. Might go over well in a kind of anime style. Isn't it obvious that Jeckie's powers could be spectacular when presented in animation rather than comics? Is there no one at DC Entertainment who can see that this would be a license to print money?

Anyway, Jeckie is a princess as well as a superhero, and it's just as easy to consider her in that role:

Princess Projectra of Orando
Fictional Source: Legion of Super-Heroes comic books

Jeckie is certainly a legitimate princess (1 pt), as the daughter of King Voxv. Furthermore, she does something that the others we've seen so far don't: she succeeds to the throne. And that's a big thing! Being a queen in a story is very different from being a princess. Princesses are dependent; queens can be formidable and dangerous. (Which Queen Projectra certainly was.) (+1 pt)

Jeckie is pretty, like basically all superheroines, so no points there... except for a couple of things. First, there were those years she spent as a giant snake. Second, there's the full-face mask she's been wearing (in original/retroboot continuity) since she became Sensor Girl. Both of those things are admirable portrayals of a princess character for whom beauty is not considered an essential feature. (+1 pt)

Jeckie does useful stuff all the time. Now that the writers have grown up a little and can handle the character, anyway. In many ways she's one of the most formidable Legionnaires. She's got notches on her belt corresponding to Nemesis Kid and the Emerald Empress, she busted Timber Wolf out of Lemnos's jail and was key to winning the ensuing battle, she was one of the only Legionnaires to hold off Darkseid's control in the Foundations story. Served 2 terms as Legion leader, and very effectively. (2 pts)

Her actual skill set, though, is somewhat limited. It's not at all revolutionary for princesses to be good at things like archery and magic and similarly "feminine" forms of prowess. Jeckie's powers are a kind of magic and that's about all she's got going on. (2 pts)

Unlike all of our other princesses so far, Jeckie does have female friends her own age; lots of 'em. Not sure how close they are, as friends, but they're there in quantity (1 pt).

Jeckie certainly did start off as Karate Kid's love interest and damsel in distress. It was kind of laughable, really. Karate Kid had to go on a giant quest to win her hand that involved him getting his own comic book for a while there. But as it turned out, it was more Jeckie's story than Val's, and starting in the mid-'80s, she became by far the more interesting character, while he was just a guy who kept getting killed off by Keith Giffen. (+1 pt)

Overall Score: 9

That's shocking. I didn't think anybody was going to exceed Leia. But Jeckie does pull in points from all across the board.

Rankings:

Princess Projectra (9)
Princess Leia Organa (7)
Princess Elizabeth (5.5)
Princess Buttercup (-3)

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Saturday, June 11, 2011

The Legionnaires: Nemesis Kid

Programming note: Next week's LSH review is going to be much later than usual, by, like, a week or so. Sorry 'bout that; unavoidable.

Nemesis Kid aka Hart Druiter of Myar, aka Churl*. Created by Jim Shooter and Sheldon Moldoff.

Legion history is full of people who join the Legion under false pretenses, to try to betray them or take them over or whatever. In general it's not worth counting them as official Legionnaires. Nemesis Kid was one such character, but it's not on that basis that I'm including him here; it's because he joined the animated-series Legion in the Karate Kid episode, and remained with the team thereafter. If he appeared in the cartoon again I missed it, but he did show up in an issue or two of LSH31C and remained a member in good standing when that series ended. Probably, if there had been a few more issues of LSH31C, the writers would have gotten around to having him betray the team in some way, but even if that had happened he had already logged enough legitimate superhero time that I'd still give him an entry here.

Nemesis Kid originally had an adaptable superpower: he had whatever superpower he needed to defeat the person he was fighting. This was formidable, but it had a big loophole: his power couldn't adapt to fighting more than one person. That's original-continuity Nemesis Kid, mind you; threeboot Nemesis Kid's powers were never described, and animated-series Nemesis Kid had the power to neutralize anyone's superpowers, which is a lot easier to parse.

Nemesis Kid was a villain. He was a longtime member of the Legion of Super-Villains, he was essentially responsible for the first death of Karate Kid, and he was executed for his crimes. Nobody misses him. For his signature moment, let's pick the one time where he really did seem like a nice guy. It's about five minutes into this clip:



(This is from the episode where Karate Kid and Nemesis Kid join the Legion. Nemesis Kid is taken on as a full-fledged member, because he's worked with the Science Police and he has real superpowers; Karate Kid is a probationary member. As such, he has to do all kinds of menial tasks around Legion HQ, such as laundry, while characters like Cosmic Boy and Nemesis Kid look sternly at him and generally lord it over him. (The racial politics of this have not escaped me. I have no idea what the writers of the show were thinking.) By the end of the episode, Karate Kid has proven himself as a Legionnaire, and Nemesis Kid offers to do his laundry.)

* not really

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Monday, February 21, 2011

The Legionnaires: Superman X

Superman-X aka Kell-El of Earth. Created by, uh, the writers of the Legion of Super-Heroes cartoon. I could look up the names, but I wouldn't know which ones were specifically responsible for this guy.

In the second season of the Legion cartoon, some important focus-group testing showed that the collection of yard apes and crumbcrushers that KidsWB wanted to sell shoddily made toys and nutrition-free food simulations to wanted fewer girls, more fights, more costumes, and more cool superpowers than the show had had before. So the cartoon's creators immediately made plans to revise some characters' looks, to remove Saturn Girl and one-third of Triplicate Girl from the scene, and to beef up characters like Brainiac 5, Timber Wolf, and Lightning Lad and make them more !xtreme and fighty. This worked in the sense that they did it and weren't struck down by a bolt from the heavens, but it didn't work in the sense that the show wasn't as good and was cancelled at the end of the season for unrelated reasons anyway.

The other thing they did was to introduce Kell-El, an aggressive, impatient Superman clone from the far future. I guess the idea was that he'd be just like Superman, but a better fit for the show since he had a new costume, some crystal-generating and energy-blast powers as well as the regular Superman powers, and wasn't interested in anything but fighting evil as hard as he could. Part of the arc of Season 2 was to give this dork some sense of humanity and empathy and heroism, making him more than just a warrior. I have to tell you that I could have done without him, but, hey, he was a Legionnaire.

Here's a look at him from his signature moment (about a minute and a half into this):



...in an episode that addresses just what happened to Lightning Lad's twin sister Ayla. Turns out that when the Lightning Beasts of Korbal attacked the three Ranzz siblings, Garth and Mekt got lightning powers but Ayla was actually turned into some kind of electric cloud that's been wandering the galaxy ever since. The Legionnaires encounter this cloud but have no idea what it is... except they can detect a signal coming from it, that of a little girl's voice singing a children's song. This notion blows Kell-El's tiny little mind.

"The cloud is singing?!"

The big goof.

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Sunday, January 09, 2011

The Legionnaires: The Detectives

I recently wrote an article that explored all the different things that superheroes do. Originally I was going to include that as part of this article, but decided it deserved its own separate existence. Anyway, it turns out that one of the jobs a superhero might expect to have to perform is that of detective. Here are two of the Legion's best detectives.

Chameleon Boy, aka Reep Daggle of Durla, aka Chameleon. Created by Jerry Siegel and Jim Mooney.
Celeste Rockfish, aka Celeste McCauley of Earth, aka Neon. Created by Keith Giffen, Tom and Mary Bierbaum, and Al Gordon.

In preparation for writing this article, I checked the famous 2994 Sourcebook to see how many ranks the various characters had in the Detective skill. Cham was an 8, which is very good indeed, and Celeste was a 7, which is exactly half as good. The only other Legionnaires to have the skill at that level were Brainiac 5 with an 11 (understandable, in that you need to be able to simulate 12th-level intelligence in as many ways as possible) and Colossal Boy with another 8 (which, I don't know, must be a combination of his experience and his Science Police training).

Cham is one of the longest-tenured Legionnaires, of course, and under Paul Levitz he became (after some growing up!) an excellent character. Likable, relaxed, intelligent... Cham seemed like he had it all figured out. (Reboot Cham was much the same, once he learned the language, but threeboot Cham was a vastly different character. Animated Cham was a young-loose-cannon type; not sure why they decided to go that way with him.) He has, of course, the Durlan power of shapeshifting; Paul Levitz in Adventure Comics #516 was kind enough to set out the current rules for just how Durlan shapeshifting works, and it's admirably nonrestrictive.

You could say that Cham is the closest thing to Batman that the Legion has. He's a detective, for one thing, and he comes from a rich family, for another. (His dad was Legion sponsor R.J. Brande, if you're joining us in progress; it's a long story.) Like Batman, he had to grow up without his father, but unlike Batman, his father didn't die until Cham was a long-established superhero. (Let's imagine Cham, instead of a young Bruce Wayne, saying, "A bat! That's it! I shall become a bat!" And then a minute later, "That was fun. Now I shall become a raspberry bush!")

As a detective, Cham's technique isn't so much deductive as infiltrative. He works by using his superpowers to go undercover, and find the truth out that way. Here, he solves the Arctoraan Jewel Case (S&LSH #249) using just this method:


After some efforts at conventionally investigating fail...




Celeste was... well, she never really got her chance at the spotlight. In fact, I would say that exactly zero percent of her potential as a character has ever been touched.

Celeste was a Five Years Later character. She was a private detective (and estranged cousin of sleazy zillionaire Leland McCauley) hired by Earthgov (through Sun Boy) to investigate Roxxas's murder of Blok, and this brought her into contact with the Legionnaires. Then she got caught in the crossfire when Roxxas attacked the team, and was badly hurt, but was healed when she was unexpectedly invaded by what was probably some Green Lantern energy. And then it was sort of assumed that she was part of the Legion, although just how or why this happened was never addressed. For one thing, she didn't have any actual superpowers for quite a while after that; it took years before she was converted into some kind of energy being. Maybe that's what they had in mind for her all along, but even when she had powers she seemed suspiciously generic.

Anyway, I think she was a lot more interesting as a PI than as a green glowing humanoid who can fly and shoot energy blasts, so as her signature moment I pick the little hint of detective work she was allowed before she got caught in the Mangle of Generic Superhero Neglect. That's Celeste with the auburn hair.

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Thursday, October 14, 2010

The Legionnaires: Triplicate Girl

Triplicate Girl, aka Luornu Durgo of Cargg (or Carggg), aka Luornu Durgo Taine, Duo Damsel, Triad, Una, Duplicate Damsel. Created by Jerry Siegel and Jim Mooney.

Luornu was one of the first Legionnaires to join the team in each of its incarnations. She's appeared in every version of the Legion. In original-Legion continuity she had one of her three selves killed by Computo and remained a Legionnaire, as Duo Damsel, for quite a while before retiring to run the Legion Academy.

What sometimes happens with the Legion is that a writer decides that a particular character is silly or underpowered, and kinda shuffles that character offscreen. It doesn't usually last; these kinds of characters tend to work their way back from limbo. Happened with Bouncing Boy, more than once; happened with Matter-Eater Lad, more than once; happened with Tyroc; and it happened with Triplicate Girl. Paul Levitz found a balance for her and Bouncing Boy that he seems to like; he made them instructors at the Legion Academy. This keeps them as part of the Legion's supporting cast but relieves Levitz of the responsibility of finding ways that they can be useful in a fight.

And Triplicate Girl isn't all that powerful, it's true. Her power is, simply, to become three people instead of just one. Useful on a day-to-day level, sure, but does it really help you fight Mordru? Still, Luornu's power sets her apart from almost all the other Legionnaires in this way: she's the most alien character on the team. (This idea isn't original to me, but I can't for the life of me remember where I first read it.) We can, if we stretch our imaginations far enough, fool ourselves into thinking that we know what it's like to be Karate Kid or Lightning Lad or even Dream Girl or even Chameleon Boy or Tellus or Quislet. We might get it wrong, but we can put our minds to work on it.

But we'll never have any idea what it's like to be Triplicate Girl. She's three people and one person, all at the same time. We don't have a mental model for that, and we don't have one that can be customized to fit.

Now, various Legion stories over the years have explored just what Luornu's nature is. In the original Legion, the writers eventually started speculating that her separate bodies had separate personalities. The reboot Legion writers used that and ran with it, giving us an interesting look at Carggite society while they were at it. The threeboot Triplicate Girl was a whole other deal entirely: Cargg was full of Luornus, merging and separating all over the place and sharing information and experiences that way. Triplicate Girl was what the three of them who had left Cargg to join the Legion called themselves. But then it turned out that their horizons had been broadened enough that they were too different to remerge with the other Carggites when they went home for a visit. In the threeboot, there was originally just one Luornu personality, but a second one developed by being separate from the rest of the population for too long. Presumably, Triplicate Girl's three individual selves could also become distinct from each other if they stayed apart too long and had different experiences.

Then in Legion of 3 Worlds, Geoff Johns introduced retroboot Luornu as "Duplicate Damsel", with the power to create as many duplicates of herself as she wanted. It's not my intention to keep whizzing on Johns's shoes, but I wonder if he thought this one out carefully enough. Maybe he did!

On the one hand it's a significant power upgrade for Luornu, one that makes her a lot more useful than just being able to separate into two or three bodies. And it's certainly nice to see a superheroine get powered up for a change.

But it's pretty well established that Luornu has three separate personalities for her three separate bodies. So if she can now separate into an unlimited number of bodies, is that still true?

If it is true, then does each different body have its own personality? Where did these personalities come from? If they just sort of automatically show up, that's fine, I guess, but how does she decide whose turn it is to separate out from the rest? Are there infinite Luornus in there clamoring for freedom that, for some of them, can mathematically never happen, in much the same way that hockey parents compete for ice time?

If it's not true, then does that contradict all the stories that showed her with distinct personalities for her separate selves?

Of course, there's no reason why she couldn't have had separate personalities up until the point that she only had one body left (after Una was killed in Countdown), but now that she's down to one, all the bodies that she can split herself into are carriers for her one remaining personality. That actually does work. But is it what Johns had in mind?

(Luornu will be a test case for how Paul Levitz wants to handle the difference between retroboot and post-Crisis continuity. Johns has implied that retroboot continuity tracks original-Legion continuity closely until Crisis on Infinite Earths, and then diverges. Levitz has suggested that retroboot continuity tracks original-Legion continuity right up until the end of the Baxter series. There are several problems with Levitz's approach, though, and one of them is that Luornu lost a second body in LSHv3 #50. If that was still true, then there should have been nothing left of her when Una was killed in Countdown. (Of course, I also had the idea that Una was temporally recruited from moments before her death at the hands of Computo, way back in Adventure #340, in much the same way that Karate Kid was rescued from death above Orando by Lightning Lad, Saturn Girl, and Cosmic Boy in preparation for his appearances in "The Lightning Saga" and Countdown. This isn't supported in any way; it's just an idea.))

One thing I'd like to point out is that Triplicate Girl was one of the best things about the animated series. It turns out that her superpower lends itself particularly well to animation, which I did not see coming at all. I knew Bouncing Boy would animate well; that's obvious. But the animators figured out a lot of really nifty and fluid combat moves, based on flashing back and forth between one Luornu and three of them, all at high speed, that looked spectacular. Go watch the first episode again; it's really quite impressive.

There have been a surprising number of good Triplicate Girl moments over the years: LSHv5 #3 and Legionnaires #24, to name two. But this is one that a lot of fans remember, from Adventure #369, in which Luornu grows up.



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Tuesday, July 06, 2010

The Legionnaires: Bouncing Boy

Bouncing Boy, aka Chuck Taine of Earth, aka Charles Foster Taine. Created by Jerry Siegel and Jim Mooney.

Quick synopsis: Chuck Taine, while slacking off from work one day, accidentally drank an experimental formula that allowed him to turn himself into a giant bouncing ball whenever he wanted. He parlayed this dubious blessing into a Legion membership that was interrupted by the loss of his powers several times, and eventually married and retired to run the Legion Academy. In the reboot he didn't have any powers but became a full-fledged Legionnaire anyway as the team's resident engineer.

Mark Waid gets Bouncing Boy. He once said something like, "I think a big fat 250 lb. guy hurtling at you at a hundred miles an hour is a damn cool superpower." Of course it is! You don't want to fight Bouncing Boy; he'll clean you right up. Not much compared to Mon-El and the White Witch, maybe, but it's a perfectly effective street-level superpower.

It has been said many times that the great thing about Bouncing Boy is that he got to marry Triplicate Girl (well, Duo Damsel, anyway). I don't have anything interesting to say about that, but I know that if I didn't mention it, somebody else would.

What I like about him is that he's got one of the few superpowers that would actually be fun to use. Most superpowers, you could do fun things with them, maybe, but they aren't fun themselves. (Flight would be another one.) Seriously. Wouldn't you like to ricochet all over the place if you knew you couldn't get hurt? Sure you would.

Bouncing Boy became an instructor at the Legion Academy after retiring from the Legion early in the Levitz run. Consider these two scenes. In the first one, from LSHv2 #304, Bouncing Boy is leading three Academy students plus new Legionnaires Invisible Kid and the White Witch to capture some escaped zoo animals.





In the second one (my pick as Chuck's signature moment), from deep in 5YL territory (LSHv4 #17), Bouncing Boy and some others are trying to survive the Khundish invasion of Xolnar.







This is what's so great about comic book continuity. The second scene works just fine by itself, but you get a lot more from it if you've read the first scene too. I don't even know for sure if Giffen and the Bierbaums had the first scene in mind when they came up with the second scene (but I figure they probably did), but I do when I read it, and it resonates.

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Friday, July 02, 2010

The Legionnaires: Misses

Kinetix, aka Zoe Saugin of Aleph. Created by Tom McCraw, Mark Waid, and Lee Moder.

Thunder, aka CeCe Beck (or Cecebeck) of Binderaan. Created by Jerry Ordway and Mike Manley.

I group these two together because, to me, they have a lot in common. They're

a) powerful female Legionnaires
b) from the reboot
c) with a lot of potential
d) that was never realized.

Try to come up with signature moments for either of these two. I was totally stumped. Thunder didn't get much time onstage at all as a Legionnaire. Kinetix was used much more, and some of the stories were okay, but as prominently featured as she may have been it didn't help to show off why her character worked. I know Kinetix has a lot of fans out there, and maybe one of them can set me straight on this, but I don't think anyone ever really managed to get the maximum out of Kinetix. I want to like both Kinetix and Thunder, but I don't have a lot to go on.

Kinetix had a well-known character trait: she was hungry for power. She was only ever going to use such power in the service of good, of course, but she still wanted it. It's the kind of thing that I can imagine someone thinking. "Why don't we come up with a superhero who wants power?" Perfectly reasonable idea. But just because you have such a character doesn't mean anything interesting is going on with her. And Kinetix in particular was always going through losing her powers (a kind of molecular control) and gaining them back and having them changed and going through this or that weird metamorphosis, and that didn't help either. And then Geoff Johns decided she was a wizard and killed her off in Legion of 3 Worlds.



Thunder was a member of the Marvel Family from even further into the future than the Legion. While with the Legion, she spent her spare moments tracking down fragments of the Rock of Eternity so she could put it back together. Then after the Blight attacked she decided she just wanted to go home.



I'd be surprised if we saw either character again in Legion comics. Not soon, anyway. It's a shame; they both deserve a chance for someone to get them right.

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Thursday, May 27, 2010

The Legionnaires: The Substitute Commandos

Chlorophyll Kid, aka Ral Benem of Mardru, aka Plant Lad. Created by Edmond Hamilton and John Forte.
Color Kid, aka Ulu Vakk of Lupra, aka Color Queen. Created by Edmond Hamilton, Curt Swan, and Jeff Greenberg.
Fire Lad, aka Staq Mavlen of Shwar. Created by Edmond Hamilton and John Forte.

Keith Giffen has admitted that he's put the Substitute Heroes through some ups and downs. Up until the (second) Levitz era, they were straightforward second-stringers, nothing more. Then the famous issue of DC Comics Presents that featured Superman and the Subs versus Ambush Bug turned the Subs into a joke team: enthusiastic but underpowered and not quite competent. This image of them persisted and largely remains today (see also the portrayal of the Subs in the animated series and the upcoming take on them in the pages of Straczynski's The Brave and the Bold. Geoff Johns's use of them in his Legion arc in Action Comics is not the same thing; Johns found a handle on the Subs that was both respectful and amusing, and I hope Paul Levitz picks up on it), despite Giffen's subsequent rehabilitation of the characters.

In the Five Years Later era, Earth has been secretly taken over by the Dominion, and a resistance movement has formed to fight them. The core of this movement is the Legion of Substitute Heroes. As the stakes rise in this struggle, a commando team raids one of the Dominion's underground facilities, and three longtime Substitute Heroes get to show us what they're made of.




(These three heroes, like most of the other Subs, were Legionnaires during the Five Year Gap, and their tenure with the Legion has been essentially unrecorded. In the retroboot Legion, Fire Lad and Chlorophyll Kid are still hanging in there with the Subs, but Color Kid was blinded by Earth-Man's "Justice League".)

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